Principal / Lead Gameplay Designer
Santa Monicaonsiteprincipal$145K – $180K
via Greenhouse
About this role
Summary
We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel.
Core Responsibilities
Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.
Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems.
Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship.
Author and maintain design documentation, ensuring clarity and alignment across departments.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: lua, teams
2
Level fit
This role is principal-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Santa Monica. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
luateams
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