audio engineer
Redmondonsitemid
Posted 113mo ago · via Smartrecruiters
About this role
About Job Title: Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties: Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc. Integrate audio technologies in commercial and proprietary engines • Maintain, test and debug existing software codebase, as well as adding new features. Work alongside art team to prototype new game demos and experiences Skills: 5+ years of experience in C/C++ programming. 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: c++, matlab
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Redmond. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
c++matlab
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