Software Engineer - Space Division

Bengaluruonsitemid

Posted 2w ago · via Workable

About this role

We are building a high-fidelity software platform for space. The system spans a high-performance physics simulation engine, a scientific data pipeline, a REST and event-streaming backend, and a native desktop client with 3D rendering. This is not an architecture-only role. The Principal Software Engineer is the final technical authority and is expected to be hands-on across all layers — writing simulation code, designing data interfaces, making HPC infrastructure decisions, and being the person who can sit down, open an editor, and solve the hard problem anywhere in the system. You will own the architecture, make and document the decisions that stick, and be directly accountable for correct implementation across the team.…

Read the full description on Astrome Technologies's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: python, c++, rest, render

2

Level fit

This role is mid-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Bengaluru. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

pythonc++restrender

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