Systems Designer | Concepteur de systèmes
Quebeconsitemid
Posted 1mo ago · via Lever
About this role
(Version française ci-dessous)
System Designer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Systems Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Implement elements of player progression like active skills, passive features, and talents using proprietary editors and scripting languages.
Create magical equipment, consumables, tools and other items that support the player progression and systemic gameplay.
Compose loot tables that define item drops in containers, combat treasure, quest rewards and traders.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: python, c++, c#, r, lua
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Quebec. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
pythonc++c#rlua
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