Lighting TD
Parisonsite
Posted 4w ago · via Workable
About this role
Our Lighting Artists are responsible for lighting shots in Houdini using Arnold. The role focuses on delivering final renders that integrate seamlessly into comp, with attention to visual quality, render efficiency, and scene cleanliness. Responsibilities: Shot Lighting: Light shots in Houdini using SOP-based workflows and Arnold. Look Matching: Match lighting style, mood, and continuity based on references or templates. Integration: Ensure renders hold up in comp by reviewing slap comps and render passes. Problem Solving: Address missing data, render issues, or workflow inconsistencies. Support the shot with problem-solving and strong integration across departments. Collaboration: Work closely with comp, layout, and FX to align lighting with shot needs.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: render
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Paris. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
render
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