Senior Rigging Artist
Bengaluruonsitesenior
Posted 3mo ago · via Workable
About this role
The Senior Rigging Artist is responsible for building robust, scalable character, creature, and prop rigs entirely within Maya. This includes developing facial systems, deformation setups, and custom tools to support animation and downstream departments. The role balances technical execution with mentorship and cross-department collaboration. Requirements Duties: Rig Development: Build advanced Maya rigs for characters, creatures, and props. Deliver animation-friendly rigs that meet artistic and technical standards. Deformation: Deliver clean skinning, blendshapes, and deformation setups. Tool Creation: Support the team with scalable tools and reliable technical solutions. Develop and maintain rigging tools to support team workflows.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: python, git, gitlab
2
Level fit
This role is senior-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Bengaluru. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
pythongitgitlab
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