3D Environment art internship - 2nd half 2026
Delftonsitejunior
Posted 1mo ago · via Teamtailor
About this role
Triumph Studios (a Paradox Interactive subsidiary) is looking for a 3D Environment Art Intern to assist our environment team in Delft. You will work on props, architecture, vegetation, set dressings, and terrain using Maya, ZBrush, and Substance Painter/Designer , implementing your work directly into our custom engine. If you have a solid grasp of the environment art pipeline, strong sculpting skills, a modular mindset, and have affinity with fantasy art, we want to hear from you! Requirements Currently enrolled at a Dutch or Belgian school in a relevant field of study. Able to work on-site at our studio in Delft . Internships have a minimum duration of 5 months (internship payment provided). Provide an extensive portfolio—we want to be impressed by your work! You love playing games.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
We compare your skills against the role requirements.
2
Level fit
This role is junior-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Delft. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
