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SNKTechnical Artist - Osaka/Tokyo
Meguro Cityonsite
Posted 4mo ago · via Workable
About this role
Character animation and character model asset production for PC/consol game development. Includes pipeline optimization and character rig creation. Specifically: Develop support tools for 3D character production. Create character rigs. Establish and maintain asset production pipelines. Test and implement tools and plugins, and ensure proper integration during deployment. Requirements Must-have: 3+ years of professional experience creating 2D backgrounds (industry not specified). 3+ years of experience using Photoshop and CLIP STUDIO PAINT. Ability to understand project concepts and handle the entire process from ideation to final artwork.…
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
We compare your skills against the role requirements.
2
Level fit
We check your title trajectory against the seniority signal of the role.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Meguro City. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
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