Head of Game Design
Hamburgonsitedirector
Posted 1mo ago · via Teamtailor
About this role
As Head of Game Design at Twin Harbour Interactive, you're the person the franchise's design quality runs through. You set the bar across the full portfolio, build the systems that hold it, and develop the designers who deliver it. The design decisions that shape this franchise over the next five years will come from the team you develop and the standard you set. You'll lead a team of Game Design Leads across four live titles and make sure the discipline grows alongside the franchise. You report directly to the Executive Director of Production. For fifteen years, the Supremacy Franchise has been earning its players' trust one campaign at a time. Keeping that going takes more than great designers.…
Read the full description on Twin Harbour Interactive's site →
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: go, teams
2
Level fit
This role is director-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Hamburg. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
goteams
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