U
Unity3dEngineering

Software Engineer, 2D

Tokyoonsitemid

via Greenhouse

About this role

The opportunity Unity is investing in advanced 2D capabilities to better serve creators globally, focusing on high-performance world building, asset management, graphics, and animation workflows for demanding 2D scenarios. We’re seeking a 2D engineer to lead the design and delivery of high-quality 2D features, strengthen integrations with external tools, and elevate performance across platforms and devices. In this role, you’ll own core systems that directly impact adoption, performance, and workflow quality, collaborating closely with internal teams and market-facing partners. What you'll be doing Design and develop 2D workflows in Unity editor for world building, asset management, animation, or graphics Ensure features are performant.…

Read the full description on Unity3d's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: teams, outreach

2

Level fit

This role is mid-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Tokyo. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
See if I'm a fit →

Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

teamsoutreach

More at Unity3d

See all open jobs at Unity3d