Technical Artist

Istanbulonsite

Posted 3mo ago · via Workable

About this role

ABOUT VERTIGO GAMES We create amazing games that rank at the top on both iOS & Android, loved and played by 150+ million fans worldwide! Check out our smash-hit games: - Critical Strike - Polygun Arena Now, we're looking for a passionate Technical Artist to join our dynamic team. This is an on-site role , where you will be working 5 days a week from our office in Levent. Don't miss the chance to shape the future of gaming and make your mark on millions of players worldwide! Responsibilities Work closely with the art, development, and product teams to create optimized, high-quality visual assets and tools. Implement weapons, characters, UI, and various other assets into the game. Develop editor tools to automate and streamline workflows.…

Read the full description on Vertigo's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: python, c#, teams

2

Level fit

We check your title trajectory against the seniority signal of the role.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in Istanbul. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

pythonc#teams

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