Sound Designer [Fixed Term]
Stockholmonsitemid
Posted 2w ago · via Lever
About this role
As a Sound Designer, you'll be an integral part of our team dedicated to crafting immersive audio experiences for our games. Collaborating closely with Audio Programmers, Sound Designers, and feature teams, you'll bridge the gap between creative sound design and Programming. Your role will involve leveraging your expertise in sound technology to ensure the seamless integration of audio assets into our proprietary open-world engine using tools like FMOD and our in-house systems. You'll have the opportunity to shape the sonic landscape of our games and enhance player immersion through innovative sound design solutions.
[Please note that this is a fixed term employment]
What we'd score you on
reqspace match rubricFive dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.
1
Skills match
For this role: teams
2
Level fit
This role is mid-level. We check your trajectory against it.
3
Domain experience
Your work in the role's domain matters more than your years total. We weight recent and direct experience.
4
Recency
A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.
5
Location fit
This role is based in Stockholm. We weight your proximity and willingness to relocate.
Score yourself on this role.
Free · no card · written explanation included
Skills in this role
Pulled from the job description. These are the keywords we'll weight when scoring your fit.
teams
