Game Designer - Systems & Economy | Warhammer

San Ġiljanonsitemid

Posted 3w ago · via Teamtailor

About this role

Game Designer - Systems & Economy | Warhammer At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that's what we live and aim for! You'll be joining the team behind Supremacy: Warhammer 40,000, our newest live title and the most ambitious game in the franchise. Built on grand-scale PvP strategy and set in one of the richest, most passionately followed universes in gaming, Supremacy: Warhammer 40,000 is a live game with real momentum and a community that holds its universe to a high standard. The Supremacy franchise is one of Stillfront Group 's biggest and fastest growing ones.…

Read the full description on Twin Harbour Interactive's site →

What we'd score you on

reqspace match rubric

Five dimensions, recruiter-grade. Upload your resume and we'll generate a written explanation of where you fit and where the gaps are.

1

Skills match

For this role: claude, teams

2

Level fit

This role is mid-level. We check your trajectory against it.

3

Domain experience

Your work in the role's domain matters more than your years total. We weight recent and direct experience.

4

Recency

A skill you used last quarter weighs more than one from five years ago. We grade on recency, not lifetime.

5

Location fit

This role is based in San Ġiljan. We weight your proximity and willingness to relocate.

Score yourself on this role.
Free · no card · written explanation included
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Skills in this role

Pulled from the job description. These are the keywords we'll weight when scoring your fit.

claudeteams

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